Rules of Aspire Case Camp
Applying
§1 All students have to be enrolled at Aarhus University.
Case Preparation
§1 Each team must hand in all the deliverables specified in the case.
§2 The deliverables must be handed in through the media specified in the information material related to the case.
§3 The teams must follow the deadlines outlined in the case. If the team exceeds one of the deadlines, the team will be disqualified.
§4 Each team is allowed to bring an unlimited number of textbooks, reference material items, Internet resources, and computers-Reference material items are defined as any form of notes, compendiums/readers, collections of articles, and the like.
§5 The teams are not allowed to discuss the case with anyone outside the team competition unless otherwise specified in the case.
Practicalities
§1 Participants must bring their own computers.
§2 Each team must name their deliverables by their team name when uploaded to the USB-stick. Hence, the pdf-file of the format 16:9 on the USB-stick must bear the name of the team i.e. "Team Aarhus". Also, please send your solution to aspire@aarhuscasecompetition.com
§3 When the team is ready to hand in their deliverables, they must hand it in at the ACC desk. It is the team's own responsibility that their deliverables are handed in before the deadline
§4 Teams are not allowed to hand in deliverables more than 5 minutes prior to the deadline
§5 Any violation of the rules above will result in immediate termination and disqualification of the team. Any decision of termination and disqualification is final and will only apply to the specific case.